McCloud 1-3
McCloud attempts to explain the power of cartoons to connect with the reader in the craziest way possible (it all comes down to not being able to see our own faces??? 34-36). Its the type of thing that usually throws me in rhetoric or media theory. But he observes something very true about the effect different levels of abstraction have on what an image communicates. The magic of comics and cartoon images for me has always been in how they can capture vital and vibrant experiences, familiar human emotions, while deviating so far from imagery that tries to accurately imitate what the eyes see during those moments. What McCloud said about what the art calls attention to (p.37: "You would have been far too aware of the messenger to fully receive the message!") gets me to thinking that, by trending towards universality as opposed to representing reality, the cartoon style is positioned to turn faces into icons of anger, laughter, exasperation, etc. through representing the universal aspects of those emotions.
I think so many of us love Watterson's Calvin and Hobbes because he has a talent for bringing out what's essential about the experience within a scene. What icons are present here? Furrowed eye-brows, gritted teeth, all working in tandem with the icons of stuff that have been strewn about the flooded floor. I think the magic is in knowing exactly what is important to communicate. McCloud distinguishes between visuals that emphasize the without through realism and others that emphasize the within through abstraction (41).
Quick Sidebar: On 42 and 43, McCloud notes the tendency of some artists to draw abstract characters against realistic backgrounds to allow readers to "immerse themselves in a sensually stimulating world". I'd paste the image here, but its huge, so here's a link instead: http://cdn.collider.com/wp-content/uploads/sleeping-beauty-disney-concept-art-6.jpg
Its one of Eyvind Earle's background paintings for Sleeping Beauty. The painting is lush with detail, but if you zoom in you'll notice that Earle opted to portray foliage with concise, often symmetrical lines that clearly differ from their real-world referents, even when viewed from a distance. I would argue it's very iconic. When I look at Kazuo Oga's stuff from Princess Mononoke, on the other hand, he goes way more in on creating a realistic effect, down to the leaves and blades of grass which look more natural. These films have very different feels in how they deal with landscape, and its just fun for me to think about how these kinds of choices make that happen.
That didn't turn out to be a quick sidebar. I want to close by remarking that both the iconic nature of the cartoon style, which invites us into the character, and the idea of closure remind me of the concept of enthymeme, which we covered a few weeks ago in Public Rhetoric. In argument, enthymeme works by inviting the audience to construct the unstated premises or warrants of a speaker's argument. The audience participates in creating meaning. As McCloud says about closure, panel transitions often make the reader an accomplice in constructing meaning (68), and creators "regularly make assumptions about their reader's experiences"(85). A successful enthymetic (?) argument makes the same demands on the rhetor and audience. I would extend this idea of co-construction to icons as well, though the act of "filling in" may work by a different route.
Welcome to the crew, Jack!
ReplyDeleteI figure I'd christen your maiden post in our little family with the symbolic smashing of a comment across the prow. And you have made it easy for me to do so, sir! Lets get some things out of the way first, I knew you'd be a great fit here soon as I saw your blog's title (two thumbs way way up). With that said I can actually address your post. Often in courses such as these, theory (even when you understand it) tends to graze in academic pastures and seldom tastes the freedom of the intellectual open road. Your articulation of McCloud's simplification brought my understanding of his principle into sharp focus. Reading your thoughts on comics expressing the essential experience of a moment clicked with McCloud's discussion of how we think of our own face: it is becuase we evaluate ourselves in a given moment through those 'essential expressions' such as gritted teeth and shut eyes, that we are able to grab onto the meaning in simplified cartoons. I would never have thought to extend the simplification to the backgrounds in animated films! I will now have to go back and re-watch Gibly films with an eye to the backdrops...
Hiya Jack! Welcome to the kool kid klub :)
ReplyDeleteFirstly, I enjoyed your sidebar, nice examples, too. As a girl who grew up in the 90s, I watched Sleeping Beauty A LOT, and I am intrigued by your analysis. I liked your observation about the symmetrical foliage and how it is perhaps iconized... very cool. I'd argue this aids in our understanding of Sleeping Beauty as a fairytale/ bedtime story that doesn't necessarily have to be realistic to be believable. The scenery is lush enough to feel as though we are being pulled into a seemingly world, but the symmetrical iconization perhaps acts to remind us that while we can be drawn into this world, it is after all, a fantasy.
This is interesting to compare to your analysis of Calvin and Hobbes. Here we see exaggeration/amplification acting in a different way... to establish a feeling, the essence if you will, of a scene.
My question then would be to anyone willing to take a stab at it, how might these two kinds of amplification be the same?